To see their legs in Rust, the authors had to add a little body-choir to the game

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Last week the head Facepunch Studios Harry Newman (Garry Newman) added to Rust The opportunity to see your feet. The creators of the game tried to do this for many years, but they were prevented by the problem with the display of shadows:

We have a skeleton with a player model (it discards a shadow). We want to show this model, but we also want to manipulate the character’s bones so that they do not interfere with the player’s review. But if we do it, the shadow will completely break.

Six years later, the developers came up with one idea – to make another model of the hero. As explains Newman, The authors copy the model from the third person (the one that discards the shadow) and conduct manipulations with the skeleton, which is why the hero looks like a monster from a body chorror.

There are still a couple of additional points that we had to do. When you squat and look down, we push the camera back so that it does not fall through your knees.

According to the developer, from the first person you could see their hands, but so far they look too crooked to introduce such an opportunity.

Recall that recently the https://nonukcasinosites.co.uk/review/loki-casino/ team Rust Activated: first the studio announced the exit of the game on the PlayStation 4 and Xbox One, and then introduced the first paid addition, where you can build musical instruments from everything that will turn to the arm.

November 22, 2019 Sam Lake Tisette Development of a new project

On November 22, 2019, the player sued his friend, who accidentally sold his character worth 1.$ 4 million for $ 552

The best comments

Maybe I don’t understand something, but why it was impossible to just use the skeleton from the type of 3rd person, and place the camera where the face should be.

So that the head model does not fall into the camera in any form, and at the same time so that the camera behaves normally (as the players are used to first-person games), some manipulations with the head model must be done anyway.

On the other hand, you can make a model of an invisible head for a player, but still casting a shadow.

Newman is just kidding. He is, in the end, the creator Harris Fashion ..
The “Seeing your legs” system has long been ready and made as you suggested. He just played and the result of his “Games” was posted on a tweeter. He often does it.

The nuance is that with an immovable character, the camera is usually always at the same point – in the center. If the camera is put forward, it cannot be rotated without moving. And the movement during rotation of the camera will be very embarrassed.

So sometimes they do, in the same Star Cityisen, they once told a lot about this in their program about development

Of course, I am not an expert, but in the game engine there should no longer be a Persian template with legs and all the necessary things ?, took and changed the model for himself and that’s it.

We will be happy to hear your thoughts

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