On Xbox Series improved performance in 13 EA games, including Battlefield and Star Wars Battlefront

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The Xbox Series consoles implemented the FPS Boost function, which allows you to increase the framework of the system in reverse compatibility games at the level of the system. Now FPS Boost is supported in 13 games Electronic Arts.

The list of all entertainment using FPS Boost can be found on this page.

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Battlefield 4

Plants vs. Zombies: Garden Warfare

Titanfall

Mirror’s edge Catalyst

Star Wars: Battlefront

Plants vs. Zombies: Garden Warfare 2

Battlefield 1

Titanfall 2

Sea of ​​Solitude

Star Wars: Battlefront II

Battlefield v

Unravel Two

Plants vs. Zombies: Battle for Neighborville

The best comments

It is much more effective if the platform holders stimulate publishers to produce patches that increase the frequency of personnel and resolution.

Most publishers are still lazy scum who understand the only way to stimulate – money. You suggest that Microsoft and Sony be brought to absolutely every publisher for patches and their old games?

In fact, some hat turns out- BF4 works in 720r, +- on medium but now in 120 fps. The efforts of the MIKs are praised, but they perform Martyshkin work. It is much more effective if the platform holders stimulate publishers to produce patches that increase the frequency of personnel and resolution.

T -shirts and Sonya https://grand-mondial.co.uk/bonus/ and so regularly bring money to publishers, for example, Sonya entered the cap so that RE8 has the same graphon with competitors and does not go out in the signature services. As a result, as a consumer I get anything, the platform holder receives a small bonus in promoting his product.

Now let’s imagine if someone decides to bring money to increase the frequency of personnel and permission, and the consumer remains in the plus and the platform holder. And the last main question: how much does the work of a programmer cost to release a small patch for non -stgen? In my opinion, less cost FPS Boost, and the final result is much better.

This, of course, is good that they gave such an opportunity, but in most games, because of this, they hit the resolution very much. I have now checked Titanfall 2 – yes, now there are 120FPS, but in this mode permission is very noticeable – very soapy, the feeling that it became below 1080p.

In the fourth battles, headlights and the first titanfole and Dishonored (in short in all games where the resolution was originally 2k or lower), this function really roams. In other cases, there are no times once, many will not like such a blow to detail.

But is certainly glad that they continue to add games (although, as for me, they should first concentrate on the transfer of 30FPS to 60FPS, and already secondly – 60 in 120).

Battlefield 4 in 120 FPS and 720p, mmm

As a result of the tests, it turned out that the game is really sometimes displayed in higher than 4K resolutions, so when scaling, a higher quality of full -screen smoothing is achieved. However, this happens infrequently: the maximum fixed resolution was noticed in the training mission and amounted to 4224 × 2376 points – not 6K, but an impressive 20 % more pixels than in standard 4K mode. The lines of objects are more clear compared to the version for the PS4 Pro, but at the same time, the Xbox One X has problems with anisotropic filtration at medium distances: versions for the PlayStation 4 Pro and PC demonstrate more clearness.

But the main question is still raising the technology of dynamic resolution: if the resolution in the worst case falls on the PS4 Pro during the campaign, then on the Xbox One X, it sometimes drops to 842p – 864p in the same scenes. In general, heavy scenes usually show on the new console resolution of 1360p –1440p. In many cases, visual improvement on the Microsoft console is not only not noticeable, but the game is clearly inferior in detail by Sony PS4 Pro.

Just developers too lazy to fix the bug that since the time of the Juanhee on the box has appeared here and that’s it.

FPS is good, but it would be better to raise permission (

Well, T -shirts gave the development to the power of their prefix and even a relatively simple way to force old games to use this power more fully. But how to use these additional capacities (and whether to do it at all) is a solution to each individual studio.

Why not? They recently bought a whitewash, and then a patch! These textures are now expanding artificial intelligence, a Framretite to break out if there are no ties on it. Even with current reverse compatibility, I am thinking about buying boxing, but here. Plus against the background of a shortage of video cards, perhaps many would have thought.

Even with current reverse compatibility, I am thinking about buying boxing, but here.

That hospada, it is time to get used to that there will be no bakery graphics on the consoles.

IMHO, early games in versions for boxing would be permitted to pull up to 1440 rubles at least and at 60.

We will be happy to hear your thoughts

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