The number of players in the first Life is Strange exceeded 20 million
Someting We are Very GratEful for – The Original Life Is Strange Hit Over 20 Million Players! . ️?
We Want to THK Each and Eve One of You for Playing!
What Are You Grateful for this year? Pic.Twitter.COM/DJFQi3QR1V
– Life is Strange (@lifeisStrange) november 23, 2023
Recall, Life is Strange (2015) – interactive series from the company Don’t nod. The game takes place in an American outback. Young student Max Caulfield acquires the ability to unwind time and thereby rewrite the fate of people. Fantastic elements are woven into a teenage drama about relationships with parents, friendship, love and so on.
After the success of the first Lis team Don’t nod made a sequel . He collected much more restrained reviews – not everyone was imbued with an acute story about the misadventures of the two Mexican brothers in the United States.
That until the last part of the series is the True Colors, then it has not developed Don’t nod, And the studio Deck Nine With the support of the publishing house Square Enix, which owns the rights to Life is Strange. The adventure was generally positive.
Don’t nod at present, both developing his projects, and acts as a publisher of third -party games. In October, the team released its own jusant-openwork dedicated to climbing. We gave the game an assessment of "amazing".
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Life is Strange
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The first part of a rather worthy project, which I really liked. And the prequel and the sequels disappointed. Comics on the first part are still reading, which depreciates the original story. But in the first Life is Strange, I advise everyone to play
This is a traffic light with 2 colors. Although I just had to make a choice in favor of the city.
Elections that did not affect at all (for the whole game). And in general, the filling of these both options themselves is for a checkmark. Hold it – and take it as you want. As if on the dumps were prescribed, just to finish somehow. Well, of course, they cut out the third ending in vain (of course, she would have changed nothing anyway, but she seemed more logical in the concept). They cut out if anything is a positive ending (it is possible so to speak) – so to speak, "and the wolves are full and the sheep are intact".
Deprives meaning and cancels https://slotscharmcasino.co.uk/mobile-app/ all the election made by the player generally.
The only thing that spoils her is the finale, which even surpassed it with his gratitude.
I believe appropriate to assume that the phenomenon of Baader-Minehof takes place here.
That is, no matter what relationship you build with Personia, no matter what you do – everything is canceled and loses its meaning.
As I see the ending with the salvation of the city: Chloe was supposed to be dead from the very beginning of the game (mysticism begins when this event is violated by the ability of Max), there are several points in the course of the game where Chloe can die (like moments on a landfill with a ricochet bullet) that it hints that there are no dead in the world of living people. In general, in the plot of Chloe, he will have to be a very attractive character: the marginal extremely selfish teenager who does not see his nose further (especially in terms of his father, who was cool and his caution is justified). And even in the finale it reaches her that the reason for the whole cataclysm is that she survived and he will ask Max to choose the city (well, at least to this finale pushes most of the final dialogues), thereby finally thinking about the collective good (salvation of the city), and not just about their Wishlist (a certain progression of the character).
On the contrary, this is a conscious choice of the player to abandon personal to save the majority. How can you sacrifice your preservation in Nira for the sake of helping unknown to anyone on the other side of the world.
The first part was good. Then the agenda and other obscureness went. And then the studio was then called differently, not for the sake of offenders.
And what’s wrong with the ending?
It is just not clear why Max received a vision of the storm before saving Chloe and received strength. And if Chloe had to die, then why did the storm always happen when it was dying? After all, fate took its.
Even in the Alt of reality where she did not fall into a situation with her death, and therefore Max did not save her and did not discover her abilities.
> marginal extremely selfish teenager who does not see his nose further than his nose
Well, but there they explained why she became this – a consequence of the black strip in her life after the death of her father, Max’s move, a stepfather who burst into her life and began to establish his own orders and then also threw Rech, but they showed how much she was devoted to Max (and whose people loves) that in my opinion it is her best feature.
> Especially in the plan of the father, who turned out to be cool and his caution of the justified
In terms of investigations, it was cool, in the part of his father … Ahemista is not very mildly.
> Well, at least this final is pushing most final dialogs)
There was one dialogue there, and before that neither Max nor Chloe nor thought even about what we had to sacrifice the last. She raised this topic at the end when she saw that Max blames himself in a storm.
> Thus, finally thinking about the collective good (salvation of the city), and not just about their Wishlist (a certain progression of the character).
Only all this does not matter since this is not that Chloe, but the one in the bath is still selfish, and abandoned by everyone, and that time is erased.
Then it is better to save Chloe – this will not drop her progression, she has already reached this moment and her young “I” will not die instead of her, and in the sequel she becomes even better version of herself.
Yes, and she herself does not insist, t.I’m ready to sacrifice the city but wants to live, and Max itself gives a choice with the words “It doesn’t matter what you choose, I know you will accept the right decision”)
Sorry, but this is crap and a spit in the player’s face, not a metaphor.
Well, strictly speaking the universe was not in danger there.
I was personally killed by the fact that instead of showing how Max and Chloe, together overcame injuries received this week and are healed, the author divides them into almost the entire comic book by sending Max to the Universe with Rachel and Alt! Chloe.
And a comic that was advertised as a story about Max and Chloe becomes a comic book about Alt! Chloe and Rachel where Max is the third wheel. Well, at least I returned Max to our Chloe at the end, and screwed up the story that both girls were looking for a way to reunite.
There is an opinion in the fandom that a comic book wrote a fan of Emmberpers than Pricefield and the campaign is so it is.
She initially planned to finish 4 parts in general without returning to our Chloe, and said that “I think this is a good ending” – about the one where Max gets into Alt.The universe leaving our Chloe. Naturally, after that, it was fairly cherished and the sale of a comic book fell 🙂
One thing is pleasing – this comic officer is officially not a canon, but a variation on what happened after the end with the salvation of Chloe.
T.It can be accepted as a bridge between fox1 and fox 2 (at the end of Max and Chloe even acquire an appearance from a sequel). But if the comic did not like it, you can not accept.
How this, damn it works!? just yesterday I closed Gestalt.
Personally, I met a series thanks to the “Before The Storm”, which I accidentally saw on the sale, then I bought the first part on the received emotions and issued a pre -order for a sequel. I enjoyed all three games
Eh, it would be better in Remember Me.
I think that there should be one ends (where the city is saved). The whole point of the work is that your future depends on your choice, and Max did not communicate with a friend and could not help her and it was her choice. That is, everything that happened in the game is a kind when we go to bed and think how we would answer the question correctly five years ago
Spoilers.
So, because this finale is depreciating all the player’s elections, except the only one five minutes before the final. That is, no matter what relationship you build with Personia, no matter what you do – everything is canceled and loses its meaning.
